Along with catching bugs and Animal Crossing Bells fish and choosing fruit to make money, you also need to devote a good chunk of time in the start gathering resources to craft the furniture asked of you (and, in 1 instance, to create a complete building). Since I wished to unlock and upgrade things as quickly as possible, I spent hours every day to the first three or four times running around picking weeds, chopping trees for wood, vibration the same trees for branches, hitting stone for clay, stone, and iron, and promoting whatever I could not use to craft for a few additional bells.
It was somewhat overwhelming to do everything in the name of fast-tracking my island progression, but normally, crafting fits neatly to Animal Crossing’s established daily errands loop. The act of gathering resources occurs simultaneously with the other items I wish to do daily –I shake my trees since two of them daily fall furniture rather than fruit or branches, and the branches I really do get are a bonus in my hunt –and actually makes these tasks more rewarding than they had been in previous games. Because of this, I don’t really have to go out of the way to get the tools I want to manage the furniture, tools, along with other items I want.
You start out with cheap Animal Crossing Items an assortment of crafting recipes, and you are able to get new ones in many different manners that are a natural extension of this Animal Crossing formula. You may purchase some of them, find new ones most days washed up on the shore (in message bottles together with letters attached, of course), or even get them out of your neighbors, among other methods.